Cobbling the PrototypeThe Tele-Story prototype is a high-fidelity mock-up built using Axure, Camtasia, and SoundCloud. I used Axure to construct the user experience. Behind the scenes, I used Camtasia to create audio files for the listen-to-a-story experience (one audio file per e-book page). I then uploaded these files to soundcloud.com.
Keeping It Not-So RealVisual cues are included to help remind users that this is a prototype. For instance, the logo is represented by a placeholder image, and the bookstore image on the home page is watermarked. The sample book used to demonstrate supported tasks has a black and white cover and handwritten pages, which makes it is easily identifiable apart from other book images.
Though research indicates that low-fidelity prototyping, including paper prototyping, is appropriate for children ages 7 and up (Sims, Cassidy, & Read, 2013), my target hands-on users are as young as 2-year-olds. As the primary users include small children who cannot yet read, the design is dependent on the communicative qualities of images (Jarrett & Summers, 2010). Prototype Demo |
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Click the image above to view the digital prototype.
Home Page Prototype (Left)1-3 Links to personalized libraries for 3 different families within a single family circle. For this family, the home page became a family photo album where cousins can see photos of each other. On-click, the user is taken to the library for that branch of the family.
4 Opens a pop-up requesting a PIN to access configuration screens. 5 (Future) Kitty cat is a dynamic image that changes to a puppy or bike to create interest. 6-7 Links to Bookstore where users can browse e-books to record |
References
Jarrett, C., Redish, J., Summers, K., Straub, K. (2nd Quarter 2010). Design to Read, Guidelines for People Who Do Not Read Easily. User Experience, 9, 10-12.
Sim, G., Cassidy, B., & Read, J. C. (2013). Understanding the fidelity effect when evaluating games with children. Proceedings of the 12th International Conference on Interaction Design and Children - IDC '13. Retrieved March 2, 2016, from https://www.researchgate.net/publication/256381124_Understanding_the_fidelity_effect_when_evaluating_games_with_children.
Sim, G., Cassidy, B., & Read, J. C. (2013). Understanding the fidelity effect when evaluating games with children. Proceedings of the 12th International Conference on Interaction Design and Children - IDC '13. Retrieved March 2, 2016, from https://www.researchgate.net/publication/256381124_Understanding_the_fidelity_effect_when_evaluating_games_with_children.